Displays the abilites of Dungeon/Raid Bosses and Mobs in the tooltip.
Currently includes:
All abilities are from heroic mode! In normal you may see abilities which are only present in heroic!
Automatic raid markers
With version 1.1.0 the option to automatically place raid markers (skull, cross, etc.) has been added. Currently it only works for some raids/dungeons (see below), but can be customized to work with any included instance. By default it currently is disabled!
Select the main weakaura WotLK Mob Lexicon and switch to the Custom Options to enable and configure it. The most simple option is to just check "Assign Raid Markers on Mouseover". After that you can hold the alt-Key (or whatever you configured below) while moving your mouse over a group of enemies to place raid markers on them.
In the section Raid Markers below you can configure which markers should be used for which type of mob.
Configuring custom NPCs
To configure your own configurations, switch to the Custom Options section of the according instance and open the most bottom section Custom Marker Config. There you can add a list of NPCs and assign one or multiple sets of raid markers.
- Either the NPC name matches the exact name or the correct NPC id must be supplied
- Enable at least one set of raid markers for the NPC to be marked
- You can also override or disable definitions from the built-in profile
Modifing NPC data
Additions and correction are very welome! Please just post them in the comments (either as free form text or the according lua code) and I will include those in the default version of this weakaura asap.
All NPC data is stored in the according child groups under "Actions > On Init" and can be modified there. By default it uses the spell ids as e.g. obtained from https://www.wowhead.com/wotlk
Example entry with all current options used (the id provided as "icon" within extra is a spell id which will be used to obtain the icon):
-- Darkweaver Syth
aura_env.npcData['18472'] = {
abilities = { 33534,15659,15039,33620 },
extra = {
{ icon = 41107, text = "Spawn Elementals", description = "At around 75%, 50% and 25%, he will summon four Elementals." }
}
};
For spells which lack a proper description within the wow data, those can be manually added like in the following example:
------------------------------
-- EXTRA SPELL DESCRIPTIONS --
------------------------------
aura_env.spellDesc[38760] = "Shadow damage + Knockback";
aura_env.spellDesc[38759] = "Reflects all melee attacks and spells (as shadow damage)"; |
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